Crab God: Mother of the Tides

I worked on Crab God for Chaos theory games as a 3D generalist and senior artist. Our team was small and everyone did everything in a remarkably short time frame. I did a lot of the 3D previsualisation as we were developing the look and direction. I worked on assets through the full pipeline. Creating environmental elements, fully laid out and dressed environments, modular coral and material systems, creatures, shaders and effects. The one part of the art I didn't touch was the UI.

Due to the small team size, it was essential to create procedural materials in Substance Painter and Designer. Along with a lot of tricky shaders and modular assets where we could get away with it.

The whole art team was incredible with its collaboration and I would not say any piece of art is solely mine. The whole game is ours.