I had the opportunity of working with the Valve and Lost Cosmanauts team on the Aghanim’s Labyrinth Trailer for DOTA2. I was approached as a foliage specialist and quickly turned into a 3D generalist making myself of use anywhere the team needed. I was already a Speed Tree user and setting up a pipeline to get assets into the Source 2 engine was a fun challenge.
I had a team mate I collaborated with to get styalised looks out Speed Tree using Substance to great effect.
The team was full of specialists that knew how to hustle and was a pleasure to work with.