Another work made 100% in Substance Designer. Influenced by the 18th century French Catacombs in Paris. I liked the idea of flooding the Substance and turning it into a floor. I feel like there is a conversation to be had by walking on the skulls. It's impactful in a disrespectful way, it speaks of classism. The way a culture deals with death. For a game environment if feels visceral. The gentle spishing and dripping of water sound mixed the occasional silence piercing crack!