Cyber Sanctuary

Cyber Sanctuary only had a few hero assets. The majority of the work was able to be done with trim sheets.

Cyber Sanctuary only had a few hero assets. The majority of the work was able to be done with trim sheets.

Where appropriate geometry was instanced. I wanted to achieve nice curves on a lot of the assets, the project was designed for fidelity not low poly.

Where appropriate geometry was instanced. I wanted to achieve nice curves on a lot of the assets, the project was designed for fidelity not low poly.

The majority of the environment was driven by this trim sheet. Using Substance Designer and some shader work I had it blend between rusty and mossy.

The majority of the environment was driven by this trim sheet. Using Substance Designer and some shader work I had it blend between rusty and mossy.

The facility worked with observing closed ecosystems, tended to by robots. Who knows what happened to the project, but the facility has fallen into disrepair. Not destroyed or attacked but just abandoned and reclaimed by nature.
The autonomous system never being turned off meant the robots had no a reason to stop work. So this time capsule of botany becomes a cyber sanctuary for the plants inside.